Forum o tibi i nie tylko
twozymy plik lua o nazwie sleepbear
wklejamy to:
--function Sleeping bear By proxer--
function onUse(cid, item, frompos, item2, topos)
sorte = math.random(1,4)
pos = getPlayerPosition(cid)
if item.itemid == 7177 then
if sorte == 1 then
name = getPlayerName(cid)doCreatureSay(cid, 'Why do you try to wake up me? '..name..'.' ,TALKTYPE_ORANGE_1)
elseif sorte == 2 then
name = getPlayerName(cid)doCreatureSay(cid, 'Please i dont have work today '..name..'.' ,TALKTYPE_ORANGE_1)
elseif sorte == 3 then
name = getPlayerName(cid)doCreatureSay(cid, 'One hour Please '..name..'.' ,TALKTYPE_ORANGE_1)
elseif sorte == 4 then
name = getPlayerName(cid)doCreatureSay(cid, 'Groooar '..name..'.' ,TALKTYPE_ORANGE_1)
doSendMagicEffect(topos,4)
else
end
end
return 1
end
tlumacze o co chodzi a wiec tak zmieniac mozesz tylko w takich zdaniach 1 zecz name = getPlayerName(cid)doCreatureSay(cid, 'TO MOZESZ ZMIENIC Groooar '..name..'.' ,TALKTYPE_ORANGE_1)
if item.itemid == 7177 then << item id niedzwiedzia spiacego
do niedzwiedzia nic nie wpisujemy stawiamy go sobie poprostu na mapce
actions.xml wklejamy to:
<action itemid="7177" script="sleepbear.lua"/>
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bendzie to na moim ots-ie
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